3,675 research outputs found
A new heap game
Given heaps of tokens. The moves of the 2-player game introduced
here are to either take a positive number of tokens from at most heaps,
or to remove the {\sl same} positive number of tokens from all the heaps.
We analyse this extension of Wythoff's game and provide a polynomial-time
strategy for it.Comment: To appear in Computer Games 199
Learning about sustainability through experiencing complex, adverse conditions typical of the South : reflections from the African Catchment Games played in Finland 2008
The African Catchment Game is an innovative role playing game which was played twice in Finland in 2008 as part of the CIMO funded collaboration between Finland Futures Research Centre and Rhodes University. It simulates a "real imaginary country" and enables participants to explore and experience how southern countries may or may not develop scenarios of sustainable resource extraction and consumption. New processes modelling climatic variability, water management and consumption were introduced for these two game runs. This imaginary country has roles for an urban/industrial sector, the informal sector, trading intermediaries, overseas trade, a government comprised of a president and two ministers, peasant and commercial farmers. Chapman's original game, Green Revolution Game/Exaction, is based on systems and complexity theories from the 1970s and 1980s. Our modifications to Chapmanâs game are underpinned by theories of Complex Adaptive Systems and educational approaches based on constructivist, active/experiential learning models. The paper presents an analysis of the two Finnish games from the perspectives of the participants and the game managers. Participantsâ information came from pre and post game questionnaires and the focus group discussions that were part of the debriefing pro-cess. These two methods enabled us to examine the local and network processes which de-veloped during the games. Global scale processes of production, consumption, resource utilization, trading and water provision was collected by the game managers as part of their management processes throughout each game run. Our analysis shows that the par-ticipantsâ understanding altered and deepened as a result of playing the game. The nature of the game, as a Complex Adaptive System, and the constructivist learning approach through which the game is experienced means that lessons of a more universal nature cannot be extrapolated
Words with the Maximum Number of Abelian Squares
An abelian square is the concatenation of two words that are anagrams of one
another. A word of length can contain distinct factors that
are abelian squares. We study infinite words such that the number of abelian
square factors of length grows quadratically with .Comment: To appear in the proceedings of WORDS 201
Exploring risk related to future climates through role-playing games: the African catchment game
Risk is the result of two interacting components: hazard and vulnerability. Climatic hazards are related to extrinsic factors such as drought or severe storms. Vul- nerability is the result of intrinsic factors that often arise from the socio-political- economic context. The interplay of risk and vulnerability is difficult to predict. Although computer models have been widely used to forecast climate related risk, albeit with con- siderable uncertainty, they can never capture sufficiently the vulnerability of human sys- tems to these hazards. Role-playing games can be used more realistically to simulate pos- sible outcomes of different climate change scenarios, and allow players to reflect on their significance. The authors have developed the African Catchment Game to simulate a wa- ter scarce African country. Risk can be modelled mechanistically by changing the nature of the annual rainfall input. Vulnerability can in part be modelled by changing the start- ing parameters (such as access to land and resources) and, secondly, through the unpredictable response of players to game dynamics. Playersâ reflections demonstrate that through the game they become more aware of the concept of risk and the complex response of individuals and societies that determine their vulnerability to climatic hazards. This paper reflects on the potential for developing the game further as a tool for participatory learning around climate change, based on the authorsâ experience of playing the game with participants from South Africa
Construction and Expected Performance of the Hadron Blind Detector for the PHENIX Experiment at RHIC
A new Hadron Blind Detector (HBD) for electron identification in high density
hadron environment has been installed in the PHENIX detector at RHIC in the
fall of 2006. The HBD will identify low momentum electron-positron pairs to
reduce the combinatorial background in the mass spectrum, mainly
in the low-mass region below 1 GeV/c. The HBD is a windowless
proximity-focusing Cherenkov detector with a radiator length of 50 cm, a CsI
photocathode and three layers of Gas Electron Multipliers (GEM). The HBD uses
pure CF as a radiator and a detector gas. Construction details and the
expected performance of the detector are described.Comment: QM2006 proceedings, 4 pages 3 figure
Epidemiology of gastroenteropancreatic neuroendocrine tumours.
Gastroenteropancreatic neuroendocrine tumours are a heterogeneous group of tumours arising from diffuse endocrine cells, causing unique clinical syndromes. These tumours, formerly named carcinoid, can involve any part of the gastrointestinal tract and the endocrine pancreas and have a wide range of malignant potential: from benign to poorly differentiated tumours. In this review we will summarize the data available on the epidemiology of gastroenteropancreatic tumours as it is reported from around the world. This includes annual incidence rates at the various anatomic sites, and trends in incidence rates with time. In addition age and stage at presentation, gender and racial differences and finally prognosis and survival were collected when reported
WebMOTIFS: automated discovery, filtering and scoring of DNA sequence motifs using multiple programs and Bayesian approaches
WebMOTIFS provides a web interface that facilitates the discovery and analysis of DNA-sequence motifs. Several studies have shown that the accuracy of motif discovery can be significantly improved by using multiple de novo motif discovery programs and using randomized control calculations to identify the most significant motifs or by using Bayesian approaches. WebMOTIFS makes it easy to apply these strategies. Using a single submission form, users can run several motif discovery programs and score, cluster and visualize the results. In addition, the Bayesian motif discovery program THEME can be used to determine the class of transcription factors that is most likely to regulate a set of sequences. Input can be provided as a list of gene or probe identifiers. Used with the default settings, WebMOTIFS accurately identifies biologically relevant motifs from diverse data in several species. WebMOTIFS is freely available at http://fraenkel.mit.edu/webmotifs.Whitaker FoundationMassachusetts Institute of Technology. Undergraduate Research Opportunities ProgramJohn S. Reed Fun
Fast Algorithm for Partial Covers in Words
A factor of a word is a cover of if every position in lies
within some occurrence of in . A word covered by thus
generalizes the idea of a repetition, that is, a word composed of exact
concatenations of . In this article we introduce a new notion of
-partial cover, which can be viewed as a relaxed variant of cover, that
is, a factor covering at least positions in . We develop a data
structure of size (where ) that can be constructed in time which we apply to compute all shortest -partial covers for a
given . We also employ it for an -time algorithm computing
a shortest -partial cover for each
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